BonsaĆ | Basic Fundamentals To Make You A Better Player!Wed, 12. Jan. 2011 09:01 GMT Hi all, After reading a few forums and pugging a few LFGs, I feel the need to start this post. Hopefully, some people will learn from it, rather than me being trolled to death! This thread should teach newcomers and older players what to expect to do in a dungeon/raid! The main thing to do is stay alive. A dead player does nothing! But, it's not just a healers job to keep you alive - you can help! You can move out of damaging effects, away from mobs and more! Remember to always think ahead in a fight. If you know an ability is coming up (say, a Dragon's Flame Breath), prepare yourself by getting closer to the Dragon, minimising the space you need to move if the Dragon suddenly looks at you to start the attack. Conserve it! Yes, This includes DPS and Tanks. DPS classes should use the whole of their arsenal to help keep a healers mana up. Tanks have CDs such as Shield Wall. DPS can use abilities such as life grip to pull others away from danger, blink to get distance etc. Do this, and a healer can spare the mana to keep you alive in the long run. Also linked with conserving healers mana. Imagine this, there's massive AoE damage incoming in 5 seconds. Option 1 is to just keep doing what your doing and everyone ends up on 20% HP OR Option 2: Mages can Ice Block, Druids can Barkskin, Warriors can stance dance and Shield Wall, Shadow Priests can Disperse and everyone ends up on 50% HP. In a 10-man, if you take option 1, it's like having to heal 3 extra people, whereas option 2 is much more favourable. If you are assigned to CC a target, especially a full banish/poly-type ability to stop a hostile healer from being active, remember to re-apply the CC before it breaks. I've had many wipes occur due to CC braking and mobs going crazy. DPS should NOT start attacking until the Tank has sufficient threat on the mob(s). It is EVERYONES job to keep an eye on aggro. If you take aggro as a DPS or Healer, you create 2 problems. 1) Increased chance of dying. A dead player does nothing. 2) You force healers to use more mana. In a long fight, this is mana they can't afford to lose. DPS have abilities to drop aggro. The main ability though, is to stop DPSing BEFORE you take the aggro. Yes, this means standing doing nothing, but trust me, you ARE helping! Basic rules of pulling are to ensure tanks have aggro, don't start bursting out DPS while a tank is trying to position mobs. Ensure any CC is done so that AoE isn't in range to break it. Stick to these, and all will be good! Read chat before pulls. Check that healer doesn't need a MB. Check that everyone knows boss tactics BEFORE pulling. If you're going to do a Ready Check, make sure everyone is ready before pulling. I've had this before. Tank asked "r?", I replied "No, MB", (s)he continued to pull. Most importantly, be nice to the people you're playing with, and they'll be nice to you! If a player is performing badly, don't be tempted to say "OMG, NOOB", try and give some helpful advice, and try not to be patronising. Just say "I noticed you got caught up in flame breath, if you stand closer to the dragon, there's less distance to run to get away from it. We'll down it this time :)". However, you will always meet the evil ones! Just suck it up, and be the bigger person by not adding fuel to the fire! If anyone else has anything else to add to the list, please post! PS. If you like the thread, don't forget to Report for Sticky! :) |
![]() Vaneras | Basic Fundamentals To Make You A Better Player!Wed, 12. Jan. 2011 18:01 GMT This thread has been added to the ‘Helpful Newcomer Reading’ sticky compilation: http://eu.battle.net/wow/en/forum/topic/1528623475 |



