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Spyg
Cyclone vs Traveling TimeSun, 29. Jan. 2012 01:01 GMT

Hi!

I am sorry for posting this thread on druid forum too. Am not sure where it fits better.

I just want to report something that looks wrong.

Wrath and Starsurge are spells that require traveling time in order to hit the target.

When starting casting wrath or Starsurge on a cycloned target, if at the end of the cast the target is not cycloned , the spell is successfuly landed on the target.

However if the target is in cyclone at the end of the cast, but is released from cyclone just before the spell lands on it, the spell still misses to land like if it he would be still in cyclone.

This wasnt happening before (am not sure when it started happening eg with the last patch/expansion).

I think the correct opperation of the spell should be same as how it used to be ealier.
Spells with traveling time should land successfully on non-cycloned targets, nomatter if those were in cyclone during the launch of the spell.

I play as balance and this realy matters for me in PvP.
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Irylinne
Cyclone vs Traveling TimeMon, 30. Jan. 2012 10:01 GMT

Hi there, Spyg.

Could you repost this into our bug report thread, please? It's the sort of complex issue that will require investigation and escalation to our developers, and we like to keep all of those in a single thread. :)

4.3 Known Issues & Bug Reports
http://eu.battle.net/wow/en/forum/topic/3056495855

Thanks!
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