Reptile | A guide to being successful as SMF warrior (4.3)Sat, 06. Aug. 2011 15:08 GMT 4.3 updating has begun. Things are changing quite a bit so see it as a work in progress for now. I moved the FL tactics in order to make room for Dragon Soul encounters. They can be found at http://eu.battle.net/wow/en/forum/topic/3061881635 4.3: Spec http://wowtal.com/#k=BeB4St5V.aei.warrior.RDZPxp is the default spec. Going 3/3 Incite isn't advised for now even though deep wounds is heavily nerfed. I'll keep this updated though as more research might prove it as actually worth it for SMF, perhaps with the 2 set bonus. 2/2 Booming Voice beats 1/2 and 0/2 even with the set bonus on our old tier. 4.3 Glyphs Quite straightforward. Get Note: Glyph of colossus smash now also causes CS to apply the first sunder. 4.3 Gearing Stat priority: 8% hit > 26 Expertise > Strenght >~19% Hit>= Crit > 27% Hit > Haste > Mastery As SMF has a lot less weapon damage than TG and doesn’t rely on RB damage mastery is our weakest stat. With 4.3 released hit as become a lot more powerful and is considered about even to crit. According to popular spreadsheets it takes about 19% hit for crit to become equally valuable again.. Haste as also gained a lot of power compared to mastery so try to avoid the latter as much as you can. Haste is in fact very close to crit right now. a) Reforge all mastery to crit. If the piece has crit on it reforge to hit. b) Reforge all haste to crit. If the piece has crit on it reforge to hit. Hit is now a lot more valuable (with the exception of madness of deathwing where it's extremely !@#$ as you can't miss deathwing or the tentacles) as rage income matters a lot more on fights where you can cleave away. I can't really put a cap on it where you want to go back to crit, but according to some you can pretty much go all the way to the white hit cap now. I'm currently sporting around 17% hit myself which pretty much means I only have hit/crit pieces and pieces with crit+randomstat which is reforged to hit. Gems are as follows:
The “bis” set can be found at http://elitistjerks.com/f81/t126928-fury_4_3_bis/ but is a work in progress so don't see it as being the final version. Trinkets are still under discussion but as a preliminary top 10 I'd probably say it's 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) Reasoning behind it is that pure strenght still beats all the rest. Normal creche is slightly better than Heroic Vessel simply because it provides 528 strenght (based on an estimated ICD of 110 seconds. This is indeed a weird ICD but according to tests the LFR one has 120 seconds, the normal mode 110 seconds and the heroic mode 100 seconds ICD). Heroic skull barely provides 430 strenght and 517 crit on the average VS Heroic vessel which produces 458 strenght and 460 crit. While 57 crit clearly beats 28 strenght in a straightout scenario my personal opinion is that the difference isn't big enough to cover the fact that the strenght on heroic skull is a proc which means it might go off at various bad times. Compared to firelands there are a lot more situations in which you simply do 0 dps for a significant amount of time like on Morchok (Black stuff), Yor'Sahj (blobtime), Zon'ozz HC (heroic mode phase 2), Spine of deathwing (When there's nothing to kill), Madness of deathwing (moving platforms). The odds for the Vessel Buff to drop are extremely low with a 20 seconds duration. |
![]() Takralus | A guide to being successful as SMF warrior (4.3)Wed, 10. Aug. 2011 08:08 GMT Nice guide, Reptile. We'll add this to the next Community News :) |



